Documentation by: Danny Sosebee (1.0, 1.1) and C. Scott Davis (1.3)
SYSTEM REQUIREMENTS
In order to install and use EQTools you must have the following:
- A PC-compatible computer running Windows 95 or higher
- Sufficient Hard Disk space to hold the software and data files
- An installed copy of EverQuest
INSTALLATION
To install EQTools, extract the distribution archive EQTOOLS13.ZIP into a temporary folder using PKZIP, WINZIP, or any compatible unzip program. This will create all of the necessary files along with the Setup and Uninstall programs. To complete the installation, simply run the SETUP program provided and follow the directions. Installation is now complete. You can now safely delete the files from the temporary folder. It is suggested that you keep the original EQTOOLS13.ZIP archive for backup purposes.
Please Note - It is not necessary to install EQTools into your EverQuest folder! EQTools will search for your EverQuest files and will prompt you for the proper folder if they cannot be located for some reason. The default installation folder is C:\Program Files\EQTools.
To facilitate upgrades it is recommended that you place all of the EQTools modules and their associated files together in their own unique directory.
To uninstall the EQTools package, go to Start à
Settings à
Control Panel à
Add/Remove Programs, select EQ Tools (Serious Cybernetics) from the pick list, and click [Add/Remove].
INTRODUCTION
EQTools is a modular toolkit designed to make life easier for EverQuest players. It currently consists of five modules:
- EQTools, A launcher program that gives you direct access to EverQuest, EverQuest Docs, EQTools Help, the various modules of EQTools, three customizable buttons and an exit button.
- EQSE (The EverQuest Settings Editor), a simplified settings editor.
- EQFM (The EverQuest Friends Manager), an editor for friends and ignore lists.
- EQLS (The EverQuest Log Statician), a log file scanner and statistics compiler.
- EQTM (The EverQuest Trade Watcher), a pricing viewer/editor for trader mode.
- EQPV (The EverQuest Picture Viewer), a screen shot viewer and manager.
- EQCU (The EverQuest CleanUp Utility), a program to help you get rid of old/unused files.
Each of these modules will be discussed in detail. While the modules may all be used independently, it is much more convenient to use the global EQTools shell to control the entire EverQuest experience.
NOTE: Extensive use of fly-over help is used throughout the different modules of EQTools (Except for the EQTools module itself, where fly-over help isn’t needed). By moving the mouse cursor over any active (non-grayed-out) button, a small box will pop up with a basic description of that button’s function.
EQTOOLS (EverQuest Tools)
As stated previously, the EQTools module is basically a multiple-button launcher. When executed you will get a 4x3-button screen with the following buttons and hotkeys:
- [Play EverQuest] (Hotkey = E) – click this button to play EverQuest.
- [Test EverQuest] (Hotkey = T) – click this button to play EverQuest on the test server.
- [Instant Messenger] (Hotkey = M) - click this button to run the EverQuest Instant Messenger.
- [EverQuest Docs] (Hotkey = D) – click this button to view the EverQuest documentation.
- [Settings Editor] (Hotkey = S) – click this button to launch EQSE, the EverQuest Settings Editor.
- [Friends Manager] (Hotkey = F) – click this button to launch EQFM, the EverQuest Friends Manager.
- [Log Statician] (Hotkey = L) – click this button to launch EQLS, the EverQuest Log Statician.
- [Game Notes] (Hotkey = N) - click to open EverQuest's notes.txt file.
- [Trade Watcher] (Hotkey = T) - click to launch EQTW, the EverQuest Trade Watcher.
- [Picture Viewer] (Hotkey – P) – click this button to launch EQPV, the EverQuest Picture Viewer
- [EQTools Help] (Hotkey = H) – click this button to view the EQTools HTML documentation.
- [?1] (Hotkey = 1) – this user-programmable button may be configured to launch whatever program you desire. Right-click to access the setup for this button, or left-click (when enabled) to activate it.
- [?2] (Hotkey = 2) – this user-programmable button may be configured to launch whatever program you desire. Right-click to access the setup for this button, or left-click (when enabled) to activate it.
- [?3] (Hotkey = 3) – this user-programmable button may be configured to launch whatever program you desire. Right-click to access the setup for this button, or left-click (when enabled) to activate it.
- [Exit] (Hotkey = X) – click this button to exit EQTools
Any module that is not available (for whatever reason) will be grayed out and non-functional. Drop-down menus are also available for all programs and also gives you access to EQCU, the EverQuest CleanUp Utility (there is no button for EQSU for safety reasons).
One other item in the EverQuest drop-down menu is the Options menu item under the EverQuest tab. This pulls up an option screen where you may select the following:
- EverQuest Folder (Hotkey = Q) – Allows you to specify the folder to use for EverQuest. Use the Select button to browse through the various drives and folders available or the Default button to reset to the default folder.
- Close EQTools when launching EverQuest (Hotkey = C) – When checked, this will force EQTools to close when it is used to launch EverQuest.
- Use same EverQuest folder for EverQuest Test (Hotkey = U) – When checked, this will force the folder setting in the following entry to match the EverQuest folder.
- EverQuest TestFolder (Hotkey = F) – Allows you to specify the folder to use for EverQuest Testing. Use the Select button to browse through the various drives and folders available. If the previous box is checked, this option will be grayed out and unavailable.
- Close EQTools when launching EverQuest Test (Hotkey = L) – When checked, this will force EverQuest TestFolder (Hotkey = F) – Allows you to specify the folder to use for EverQuest Testing. Use the Select button to browse through the various drives and folders available. If the previous box is checked, this option will be grayed out and unavailable.
- Close EQTools when launching EverQuest Test (Hotkey = L) – When checked, this will force EQTools to close when it is used to launch EverQuest Test.
- Instant Messenger Folder (Hotkey = M) – Allows you to specify the folder to use for EverQuest Instant Messenger. Use the Select button to browse through the various drives and folders available. Close EQTools when launching Instant Messenger (Hotkey = O) – When checked, this will force EQTools to close when it is used to launch EverQuest Instant Messenger.
- [OK]
– Click here to save your changes and exit this option screen.
- [Cancel]
– Click here to cancel your changes and exit this option screen.
EQSE (EverQuest Settings Editor)
The EQSE module allows you to directly control certain EverQuest settings without tedious editing of the EverQuest .INI file. The EQSE screen is split into two sections, Game Settings and Colors. You can also specify a Chat Channel to Auto Join here.
<Game Settings>
In the Game Settings section you may toggle 8 different settings in the game ON or OFF. If the associated box is checked, that setting is turned ON. If the associated box is not checked, that setting is turned OFF. To toggle the state of any particular setting, point the cursor at the associated box and left-click the mouse. Each setting also has an associated hotkey for keyboard access.
- Logging Enabled (Hotkey = L) – This setting toggles EverQuest logging ON or OFF. When OFF, EverQuest produces no log file. When ON, EverQuest produces a running log file of everything that happens to your character, using the character’s name as a part of the file name. If you plan to use EQLS or any other log file parser, this setting must be ON or you must manually log each EverQuest session yourself.
- Run Mode Enabled (Hotkey = U) – When ON, this setting causes your character to run by default instead of merely walking.
- Show Inspect Messages (Hotkey = M) – When ON, EverQuest will display a message whenever another player Inspects your character.
- Inspect Others (Hotkey = I) – When ON you will be able to Inspect others by right clicking on them.
- Attack on Assist (Hotkey = T) – When ON, whenever you assist someone you will automatically attack their opponent instead of just targeting them.
- Show Dynamic Lights (Hotkey = Y) – When ON EverQuest will use enhanced lighting. Turning this option OFF can reduce lag times.
- Show Spell Effects (Hotkey = E) – When ON EverQuest will show visible effects of spell casting. Turning this option OFF can reduce lag times.
- Server Filter Enabled (Hotkey = F) – When ON this causes any enabled filtering to occur on the server instead of the client and can reduce lag times.
<Chat Channel>
- Auto Join Channel(s) (Hotkey = J) – You will be automatically joined into the chat channels specified here. Use the Edit button to edit the list of channels.
<Colors>
In the Colors section you will see a box that contains sample text for each of the different types of text that EverQuest uses to communicate with the player. You will see samples for text used for when someone talks to you, when someone talks to a group, when you are hit by a creature, when a creature is hit by you, etc.
Simply double-click on the associated sample provided. This will pop up the Windows standard color control box, where you may pick a single color from the current palette, or click the Custom Colors button to define the specific color you wish to use.
At the bottom of the Settings Editor screen you will find the following buttons:
- [Save] (Hotkey = S) – click here to save the changes you have made this session.
- [Cancel] (Hotkey = ESC) – click here to cancel the changes you haven’t already saved.
- [Reset] (Hotkey = R) – click here to reset all settings to their defaults.
- [Exit] (Hotkey = X) – click here to exit EQSE. If you have made changes that you haven’t saved, EQSE will prompt you to save them before you exit.
You can also save specific color configurations as a "schemes".
- [Colour Scheme] (Hotkey = C) – click here to select a previously defined scheme.
- [Save As] (Hotkey = A) – click here to save the current color configuration as a scheme.
- [Delete] (Hotkey = D) – click here to delete the selected theme.
EQFM (EverQuest Friends Manager)
The EQFM module provides an easy way to access and alter any character’s ‘FRIENDS’ and ‘IGNORE’ lists. The screen is divided into three primary boxes. Please note that, once you make a change to either the Friends or Ignore boxes, the character name box is grayed out. You may not select another character until all of your changes are either cancelled or saved.
To begin working with your friends, first select a character by name using the drop-down selection box in the upper left corner of the screen. As soon as you do this, the Friends and Ignore boxes will be populated with the selected character’s current ‘friends’ and ‘ignores’ (if any).
<Friends box>
The following controls and hotkeys are available:
- [Import] (Hotkey = M) – click this button to import one or more characters from the large box to the right (the Build box) into your Friends list. The Build function is explained below. Warnings will be given if a name already exists in your Friends list (in which case the duplicate is ignored) or if you reach the maximum number of friends (30).
- [Add] (Hotkey = A) – click this button to pop up a text entry screen and allow you to directly add a friend to your friends list. Once you have entered the friends name, click [OK] to save the entry or [Cancel] to ignore it.
- [Edit] (Hotkey = E) – click on a specific friend, then click this button to edit the name of a friend. Once the name is correct, click [OK] to save the entry or [Cancel] to ignore it.
- [Remove] (Hotkey = R) – click on a specific friend, then click this button to remove that character from your friends list. Should you make a mistake, you can either re-import it from the Build box or click [Cancel] at the bottom of the screen to cancel all changes that have not yet been saved.
You may also right-click anywhere in the Friends box to pop up a mini-menu containing Add, Edit and Remove options for Friends.
NOTE: EQFM cannot validate entries as valid current EverQuest characters or that they are spelled correctly, however it will not allow either blank or duplicate entries.
<Ignore box>
In much the same way as the friends box works, the Ignore box allows you to control whom your character ‘Ignores’. If you are ignoring a character, you will never see anything that character says to you, no matter what it is. Just like in the friends box, the following options and hotkeys are available:
- [Import] (Hotkey = P) – click this button to import one or more characters from the large box to the right (the Build box) into your Ignore list. The Build function is explained below. Warnings will be given if a name already exists in your Ignore list (in which case the duplicate is ignored) or if you reach the maximum number of Ignores (30).
- [Add] (Hotkey = D) – click this button to pop up a text entry screen and allow you to directly add a name to your Ignore list. Once you have entered the name, click [OK] to save the entry or [Cancel] to ignore it.
- [Edit] (Hotkey = T) – click on a specific Ignore, then click this button to edit the name. Once the name is correct, click [OK] to save the entry or [Cancel] to ignore it.
- [Remove] (Hotkey = V) – click on a specific Ignore, then click this button to remove that character from your Ignore list. Should you make a mistake, you can either re-import it from the Build box or click [Cancel] at the bottom of the screen to cancel all changes that have not yet been saved.
You may also right-click anywhere in the Ignored box to pop up a mini-menu containing Add, Edit and Remove options for Ignores.
NOTE: EQFM cannot validate entries as valid current EverQuest characters or that they are spelled correctly, however it will not allow either blank or duplicate entries.
<Import List box>
The Build function allows you to build lists of various characters encountered and import selected names into either the Friends or Ignore lists as you wish. It initially defaults to all of the current friends and ignores for the selected character. If you delete a character from either the Friends or Ignores box it is also placed in the Build box (if it’s not already there). When you click on the Build button you must select one of the following options:
- Other Friends (Smallest List) [Hotkey = F] – This option will build the smallest possible list, using only all of your characters friends on that character’s server.
- Other Players (Bigger List) [Hotkey = P] – This option will build a larger list, using all players currently known to your current character on that character’s server.
- All Other Players (Biggest List) [Hotkey = P] – This option will build the biggest possible list, using all players currently known to all of your characters on the current character’s server.
Once you have selected an option click [OK] to begin the build process or [Cancel] to abort.
You may also right-click anywhere in the Import List box to pop up a mini-menu containing Import Friends and Import Ignores options.
If you wish to abort the build process you can click the [Stop] button (Hotkey = ESC) at any time. Once the Build process has been completed (or aborted), you can select any name or group of names from the Build box (using standard Windows shift-click or control-click marking) for importing into either the Friends box (by clicking the Friends [Import] button) or the Ignores box (by clicking the Ignores [Import] button)
Please note - If, after building a list, you select another character on a different server, the build box will be cleared. However, if you choose another character on the same server, the build box will not be cleared.
At the bottom of the screen you will find the following buttons:
- [Save] (Hotkey = S) – click here to save the changes you have made this session.
- [Cancel] (Hotkey = ESC) – click here to cancel changes you haven’t already saved.
- [Exit] (Hotkey = X) – click here to exit EQFM. If you have made changes that you haven’t saved, EQFM will prompt you to save them before you exit.
EQLS (EverQuest Log Statician)
The EQLS module is a sophisticated log-file-parsing program. Instead of being a fixed string parser, EQLS searches for known ‘patterns’ of information, making it compatible with a wide range of data.
When you load EQLS, you will see a series of data tabs across the top of the screen, each giving access to a specific set of information. First, however, you must select a character and parse that character’s log file. EQLS can also rewrite your log file, making it both smaller and faster to read.
At the bottom left hand corner you will see a box with three options in it, specifying how EQLS will rewrite the log file to be scanned. Only one option may be selected (default = previous selection):
- Don’t Shrink Log File (Read Only) [Hotkey = D] – Using this option does NOT alter the original log file. You should only need to use this option if you need the original log file for another purpose (i.e. another log file parser). This is the original default selection when EQLS first runs.
- Shrink Log File (Compatible) [Hotkey = H] – Using this option will cause EQLS to rewrite the log file in compatibility mode, removing only the bare excess and leaving the log file compatible with other known log file parsers. EQLS also places a marker at the current end of the file.
- Shrink Log File (Smallest) [Hotkey = I] – Using this option will cause EQLS to rewrite the log file in maximum compression mode, making it fully compatible with EQLS itself but no longer compatible with other log parsers. EQLS also places a marker at the current end of the file.
The [Options] button allows you to control the following parsing options:
- Parse File Type – Allows you to select between Standard .TXT files (Hotkey = X) and Alternate .LOG files (Hotkey = N).
- Create Backup Log (Hotkey = B) – Turns the backup log feature ON or Off. When on, EQLS writes a backup of the original log file in the EverQuest folder using the original filename prefixed with OLDLOG_.
- Save Chat Information (Hotkey = C) – Allows you to specify which type(s) of Chat information you wish to save in a separate chat log.
- Save /tell Text (Hotkey = T) – Saves /tell text in the log
- Save /say Text (Hotkey = S) – Saves /say text in the log
- Save /groupsay Text (Hotkey = G) – Saves /groupsay text in the log
- Save /guildsay Text (Hotkey = U) – Saves /guildsay text in the log
- Save /shout Text (Hotkey = H) – Saves /shout text in the log
- Save /ooc Text (Hotkey = O) – Saves /ooc text in the log
- Save /auction Text (Hotkey = A) – Saves /auction text in the log
- Generate Report HTML (Hotkey = R) – Turns on the HTML report generating feature of EQLS and allows you to specify what information you wish to include in the report:
- Skills (Hotkey = K) – Includes Skills information in the report.
- Zones (Hotkey = Z) – Includes Zones and Language information in the report.
- Factions (Hotkey = F) – Includes Factions information in the report.
- Mobs (Hotkey = M) – Includes Mobs information in the report.
- Vendors (Hotkey = V) – Includes Vendors information in the report.
- Items (Hotkey = E) – Includes Items information in the report.
- Combat (Hotkey = C) – Includes Combat information in the report.
- Spells (Hotkey = P) – Includes Spells information in the report.
- Misc (Hotkey = I) – Includes Miscellaneous information in the report.
- Guild (Hotkey = D) – Includes Guild information in the report.
- [Cancel] – Cancel changes and exit options.
- [OK] – Accept changes and exit options.
Now it is time to select a log file from the drop down box to the right and click the [Process] button (Hotkey = P) to process that log file. A progress bar will appear at the bottom of the screen showing the scan progress, and the [Process] button changes to a [Stop] button. You may interrupt scanning at any time by clicking the [Stop] button (Hotkey = ESC). During the scan process, the box directly above the name of the log file will show information on the log file being processed as well as any errors or warnings discovered during processing.
Once the processing is complete there are multiple options available. The tabs across the top of the screen (or their associated hotkeys) will bring up separate information displays pertaining to the tab subjects. At the bottom right corner of the screen are two buttons marked [Sort by Text] (Hotkey = T) and [Sort By Value] (Hotkey = V). On any data screen where both text and values appear, you may click [Sort by Value] to re-sort the list by value (high to low), or click [Sort by Text] to resort the list by text (alphabetically low to high).
NOTE - EQLS attempts to sort tables in the most useful manner. In most cases, when a table containing multiple numeric values is sorted by value, the sort performed is actually based on the difference between the two values. For example, in the Factions screen the sort by value function produces a result that is sorted by Faction Increases less Faction Decreases. In the Combat screen the sort by value function produces a result that is sorted by Hits less Misses. The exceptions to this are the Loot and Vendors tables, where the results are sorted by the sum of the values.
- INFO (Hotkey = I) – General information on a character, such as the name, class, race, guild, bound in, last zone entered and elapsed time played, as well as the from and to dates contained in the processed log file. Altering the sort order makes no difference on this screen.
- SKILLS (Hotkey = S) – Information on your character’s various skills, listing the Skill Name, Current Value and Rank. Also includes information on your character’s skill attempts, showing Skill Name, Failures and Successes.
- ZONES (Hotkey = Z) – Information on the various Zones your character has entered, along with how many times your character has entered each zone. Also shows information on your character’s languages, showing the language name and the adjustments made.
- FACTIONS (Hotkey = A) – Information on your character’s faction changes with various EverQuest groups, listing the Faction (group), the number of decreases, the number of increases, and the zones you were in when changes took place.
- MOBS (Hotkey = B) – Information on the mobs which your character has killed/been killed by, showing the name of the mob, how many times you have been killed by that mob, how many times you have killed that mob, and the zones you were in at the time.
- VENDORS (Hotkey = N) – Information on the various vendors your character has encountered, showing the vendor’s name, how many times you have ‘bought from’ them, how many times you have ‘sold to’ them, as well as the Zones you encountered them in.
- ITEMS (Hotkey = I) – Information on what your character has looted (if anything), showing the item name, the number you have looted/bought/sold, and the zones where you looted/bought/sold them.
- COMBAT (Hotkey = C) – A split screen display showing your attacks, misses and hits, along with the Mobs attacks, misses and hits.
- SPELLS (Hotkey = E) – Information on your character’s spells (if any), showing the spell effects and the times that spell has been cast.
- MISC (Hotkey = M) – Information on miscellaneous actions which your character has performed and/or miscellaneous events which have occurred to your character, that are not classified under any of the other headings.
- GUILD (Hotkey = G) – Information pertaining to your character and his or her guild.
Note for Factions, Mobs, Vendors and Items: If there are too many zones to fit in the field, EQLS will display an asterisk (*) in front of those zones listed and will show as many as possible. In such cases, you can click on any item to display the full Zone entry at the bottom of the information window.
In the lower right corner of the EQLS screen are two buttons:
- [Report] (Hotkey = R) – EQLS generates an HTML report of all statistics gathered when it processes a log file. This HTML file, using the same filename as the log, can be found in the EQTools folder. Click this button to view this report using your default HTML viewer.
- [Exit] (Hotkey = X) – Click this button to exit EQLS.
TIPS FOR USING EQLS
To get the best results out of EQLS the following guidelines are recommended:
- Always make sure logging is ON. The best way to do this is to turn on EverQuest’s Autologging (see EQSE). Otherwise, you should issue a "/log on" command when starting every EverQuest session.
- If you are playing in /anon or /roleplay mode, you should turn it off and issue a "/who" command for your character in order to log your character’s info (class, level, etc.). Once that info has been logged, you can turn /anon or /roleplay back on.
- You should periodically issue "/who all GUILD" and "/who all friends" commands if you want EQLS to maintain a list of your guild members and friends.
- If you talk/group/trade with someone and you want to log their character information issue a "/who" or "/who all" command for their name, or target them and issue a "/whotarget" command.
- If EQLS is unable to determine your Bind Point (for example, you had logging off the last time you were Bound), you should issue a "/charinfo" command to log your current Bind Point.
- You should periodically issue a "/played" command (ideally just before logging off) so that EQLS can track your character’s play times.
- If you have filtering enabled for combat items such as "my misses", "others misses", "others hits, "atkr missing me", etc., those items will not be logged and EQLS will not be able to track them.
EQPV (EverQuest Picture Viewer)
The EQPV module allows you to list, preview, and manage the screen shots in your EverQuest folder. When loaded, it will scan your EverQuest directory and display a scrolling list of your screen shots in the Picture box to the left. At this point you have the following buttons and options available:
- Click any picture filename to display that picture in the Preview box.
- Right-click on the picture list or the picture to display a pop-up menu of the other functions.
- When checked, the Scale box will scale the picture down if needed to fit the window. When unchecked, the picture will be it’s full size with scroll bars (when necessary). If the picture is larger than the window, you can also left-click the mouse on the picture and drag the picture around to view more of it (just as if you were using the scroll bars). PLEASE NOTE - Scroll wheels on mice equipped with them will NOT allow you to scroll pictures in EQPV at this time.
- [First] (Hotkey = F) – click this button to jump to the first file in the list (alphabetically sorted).
- [Back] (Hotkey = B) – click this button to go backwards one file in the list.
- [Next] (Hotkey = N) – click this button to advance to the next file in the list.
- [Last] (Hotkey = L) – click this button to jump to the last file in the list (alphabetically sorted).
- [View] (Hotkey = V) – click this button to make the window large enough to view the whole picture. If it can’t do this for some reason, it simply maximizes the window.
- [Edit] (Hotkey = E) – click this button to launch the default windows bitmap editor with the currently selected file loaded.
- [Copy to] (Hotkey = C) – click this button to copy the currently selected file to another folder. You will be prompted for the destination folder. If the destination does not exist the operation will be cancelled.
- [Move to] (Hotkey = M) – click this button to move the currently selected file to another folder. You will be prompted for the destination folder. If the destination does not exist the operation will be cancelled.
- [Delete] (Hotkey = D) – click this button to delete the currently selected file. You will be prompted to confirm the delete operation. WARNING – Deleted files may not be recoverable; use with caution!
- [Exit] (Hotkey = X) – click this button to exit EQPV.
EQCU (EverQuest CleanUp Utility)
The EQCU module can only be accessed from the drop-down menus in EQTools (or directly from the EQTools folder). This was done for safety purposes. EQCU is a clean-up utility designed to allow you to explore your EverQuest folder and delete old files that are no longer useful to you.
WARNING - EQCU has no way of knowing if a character actually exists or not! If you delete files belonging to an active character you may erase important statistical or game information! This will not cause the character to become unplayable, but may cause you to have to reset preferences or start all over collecting statistical data.
To use EQCU, select a character from the drop down pick list at the top of the screen. EQCU will display all files associated with that character. When you select a file, EQCU displays vital information about that file to the right, whether or not it is ‘safe’ to delete the file, and the possible consequences of deleting the file if the character still exists.
You may also right-click on the file selection list to pop up a small menu with one or two options:
When you opt to delete a file using this program, EQCU will display a Warning, a Caution, or an Information box concerning the action, depending on the potential severity involved in deleting the file.
WARNING – Deleting files is a critical operation. Files deleted in this manner may not be recoverable!
EQTools, EQSE, EQFM, EQLS, EQPV and EQCU, along with their documentation and associated files, are distributed under the Shareware concept. The software is 100% fully functional in its distribution state, and there is no time limit or other such nonsense to worry about. You may continue to use EQTools for as long as you wish, and may distribute the archive to others so long as all of the original files are included in their original, unmodified form.
C. Scott Davis
Make all checks or money orders payable to C. Scott Davis. US Funds only - and please do not send cash!
SPECIAL OFFER: For a registration fee of $20, you can receive a complete installable version of the EQTools 1.3 package on a custom burned CD-ROM along with a printed copy of this manual. This offer is available for mail-in registrations of $20 (or more) only.
PS: Even if you don’t register EQTools, if you use it for any length of time please send me an email letting me know what you think of it (and what version you are using).
The following individuals have played a part in the creation, debugging, and completion of the EQTools project.